PushPop Interactive is an indie game studio making bright, tactile, delightfully juicy games for iOS, Mac, and PC. No ads. No accounts. No nonsense — just games.
The catalog
Some are nearly ready, some are still in the oven — all of them are being made with far too much care.

A juicy, colorful match-roguelike — squish jelly orbs until the whole board erupts.




Tear through the machine in a warship of pure light — wipe squadrons, stack an obscene arsenal, and blow out the Core.




Drop squishy orbs into the tank — same colors absorb, grow unstable, and burst the pile into chain reactions.




A falling-brick puzzle roguelike — drop irregular bricks through card gates that transform them mid-fall.




Blackjack reimagined as a fantasy battler — commanders, relics, and the bravest question in cards: Rally or Charge?




A fantasy minesweeper roguelike — bank Glory to meet each quota, then stack charm cards to cheat fate.




A fantasy tower defense on hand-authored 3D maps where roads duck under bridges and cross back over.




A multiplier-gate lane runner done right — sprint the lane, stack casters through power gates, blast the horde.




A fantasy card battler of gold, mana, and lanes — with Spite that grows when your commander bleeds.




A cozy, chaotic domestic-disaster arcade roguelike. Mom catches, Yahiko the Siamese weaponizes gravity.




A low-poly dungeon delver — torchlight, tumbled stone, and something purple glowing at the bottom of the stairs.




An action RPG of wildly different heroes, a world you walk end to end, and loot worth dying for — beat it and it comes back hungrier.




A horde-survival gauntlet — carve through endless undead, evolve your weapons, and survive twelve minutes to the final boss.




A real-time strategy war fought in the computational bedrock under existence — three civilizations, one contested layer, up to eight commanders.




A solo D&D-like dungeon crawl played on a living pencil-and-paper tabletop. Roll the d20. Pick a tab. Pretend it matters.




A forward-only journey. There is no backtracking — you only get to choose how to continue.




A cozy beach-house life & mystery game set in the seaside village of Shorewood.



The studio
PushPop Interactive is an indie studio with a stubborn streak. Every title on this page — the design, the code, the art direction, the sound of an orb going splorch — is made in-house, and fussed over far longer than anyone would call reasonable.
The house style: games that feel tactile and generous. Screens you want to touch, systems that reward one more run, and zero of the stuff that makes mobile games feel gross. Our games ship with no ads, no accounts, and no tracking — your progress lives on your device and nowhere else.
Built with ❤️ (and Godot) for iOS, Mac, and PC.
Get in touch
Questions, bug reports, fan mail, cat photos — all welcome.
📬 pushpopinteractive@gmail.com